The Weapon Triangle, which has been a mainstay in the Fire Emblem series since 1996, will see a reform in the upcoming Fire Emblem If for 3DS, the latest issue of Famitsu reveals. With an axe. By using our Services or clicking I agree, you agree to our use of cookies. You'll be more likely to be encountering magic (of variable potency) and magic users that could actually take hits. I don't get your point. Es ist das 14. The Weapon Triangle is mechanic that has existed in past Fire Emblem games. Dude. Like previous games in the series, Fire Emblem Fates features a "weapon triangle" – a system where certain weapons have advantages over others. A subreddit to discuss the Fire Emblem series of games, and associated media. Above all though, no matter what the triangle in question is, don't ever forget that the weapon triangle always loses to Frederick. What would it be in real life I wonder ? Press question mark to learn the rest of the keyboard shortcuts. Thus, Magic/Swords > Bows/Axes. I might be using that, Thanks!! This would make magic unbalanced if it remained outside a triangle. Press J to jump to the feed. For Fire Emblem Fates: Conquest on the 3DS, a GameFAQs message board topic titled "New Weapon Triangle". PKs also use Lances, which are weak to axes. Classes, I'm talking about classes. The major choices in the game revolve around who Corrin wishes to align with throughout the story. HP KP: Health Points: Kraftpunkte: Die Lebensenergie einer Einheit. Beyond that, the green/red arrows are still shown. Fire Emblem IF: New weapon triangle, sword special rules & new classes! While anyone can pick a unit with the A button and throw them at the enemy, it takes a bit of basic strategy to know which units to put where, especially on harder difficulty settings. Thus, Bows/Axes > Lances. IS' solution to this was obviously putting in magic into a triangle, of course, but having an anima/light/dark triangle along side the sword/lance/axe triangle in the context of Fates would be very convoluted. That...makes a lot of sense to me. Sure it doesnt make sense, but it does give some more depth to the gameplay. Anima is stronger than light, light stronger than darkness, and darkness stronger than anima. Unlike previous games, all weapons (spare staves and rods) have infinite durability. For the original triangle, I always thought about "fast swords outmaneuver slow axes, axes can break lance shafts, and lances can attack while staying at a distance from swords." Lances beat Magic due to the Pegasus Knight's typical role as a Mage hunter (high Res and Move). The story features two opposing kingdoms, the black kingdom of Nohr, and the white kingdom of Hoshido. The weapon triangle is very simple, but plays a big role in the Fire Emblem series, since its introduction during Fire Emblem: Seisen no Keifu. Das Spiel wurde in Japan am 25. Corrin is allegedly a blood descendant of the Hoshido family, however, Corrin was kidnapped by Garon and placed into the care of the Nohr royal family. The following is a list of weapons in Fire Emblem Fates. Also, I'll admit that the Anima triangle tripped me up too for the same reason, although it was mainly because I was trying to apply Pokemon logic to it. Servant and Ninja are the only two classes that use the new weapon type, so they're the only ones that need to be kept around, but they're also quite popular. The problem with memorizing it is that you encounter it so rarely since mage v mage combat in PoR is nearly pointless, so it doesnt drill into you like the weapon one. I remember the original triangle the same way. The series currently spans 16 games, two crossover titles and a mobile game. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. Similarly, because of their lesser Res, WRs are more affected by magic. So it's bad when the weapon triangle undermines pre-existing relationships between classes, and it's also bad when the weapon triangle reinforces those relationships? I always get annoyed at the anima triangle because Wind beating Thunder is exactly contrary to the way it works in Pokémon, so that's how I remember it. And why lances beat tomes. Let's try and come up with some new mnemonics for remembering how it works. You’ve had the weapon triangle memorized by heart ever since it was introduced in 1996, so you though you’d be good to go for the rest of your life. So I imagine a fire mage against a wind mage ends up turning his spells against him. Bows now have a bit more of a niche while Tomes aren't good against everything any more. Weapon Triangle . Of course, this lead to having the inclusion of the two other weapons (bows and hidden weapons) in order to create a new triangle. In Fates, the Weapon Triangle relationships add other weapons: swords and tomes are stronger than axes and bows, axes and bows are stronger than lances and shurikens, and lances and shurikens are stronger than swords and tomes. Because lances are long and shuriken are not. All rights reserved. Two nations stand on the crossroads of war and peace: the peace-loving Hoshido and the glory-seeking Nohr. Axes trump Lances but lose to Swords. Here's how I see it as far as the secondary trinity goes. Tomes are still really good and Bows are still underpowered, but I feel like it's less egregious. Example of the Weapon Triangle Or even why hidden weapons get beat by axes. If my guess is accurate to IS' line of thinking, and if FE15 will be made in a smaller scale than Fates, then it's likely that the new triangle will either be scraped or reworked. The reason I've always struggled to remember magic triangles is because they barely do anything so I consequently ignore them. Once you have one link, the other two become self-explanatory. Fire magic is in the middle, like lances. Wind magic is the weakest, yet most accurate type of magic, like swords. Left: At advantage. The weapon triangle is a staple of the Fire Emblem franchise but it came into being later in the franchise, and was utilized in most Fire Emblem games that were released in the west. It's like... it doesn't make sense at all. New comments cannot be posted and votes cannot be cast. It could some tweaks, but the concept is excellent. Instead of the standard swords over axes over lances, it’s been changed to swords and magic, over axes and bows, over lances and dark weapons. Cannot use: The amazing thing is that it still works even if you replace Hidden with Knife/Kunai. Axes and Bows: no nifty saying for this, but it helps to remember that (in worlds where you can't miraculously make them out of solid steel) you need wood to make bows and arrows. Juni 2015 veröffentlicht, während es in Nordamerika am 19. Axes and bows have the most might in Fates. I would understand if there was 2 triangles. Deception clouds Insight (Hidden beats Magic), Insight Anticipates Perception (Magic beats Bows), Perception Unmasks Deception (Bows beat Hidden). Fates' weapon triangle has been probably the most dramatic change of the weapon triangle in its inclusion of three more weapon types to the standard Sword>Lances>Axes>Swords. Once you have one … Fire Emblem: Fates. They also use Axes, which are weak to swords. Unfortunately, I don't have tips on the new triangle in Fates (I barely remember it myself). Fire Emblem Weapon Triangle is a free transparent png image. Pegasus Knights and Wyvern Riders are both weak to bows and (wind) magic, but PKs have better Res and worse Def relative to WRs, so take more damage from bows. Februar und in Europa am 20. Because lightsabers = swords and the force = magic. The Fire Emblem series is well known for its innovation and for being one of the first Eastern style tactical role-playing games, with a strong emphasis on Western forms of medieval folklore. Fire Emblem is a fantasy tactical role-playing video game franchise developed by Intelligent Systems and published by Nintendo. All trademarks are property of their respective owners in the US and other countries. in Fire Emblem Fates. A video about some of the new features in the new Fire Emblem game. Fates' weapon triangle has been probably the most dramatic change of the weapon triangle in its inclusion of three more weapon types to the standard Sword>Lances>Axes>Swords. Hidden Weps beat Magic because they want revenge for Tellius treating them like shit. 43. See more 'Brawl In The Family' images on Know Your Meme! IS went further to make the new weapon system understandable: weapon icons are color-coded to help you understand what trumps what. For Fire Emblem Fates: Revelation on the 3DS, a GameFAQs message board topic titled "Favorite weapon triangles. Anyway, I'd really like to play Fates without having to have a chart next to me all the time to refer to, so I was wondering if the people who are playing the Japanese version are finding it intuitive or have thought of interesting ways to remember it. How do you get it? Skills learnable at 5★: Ruby Sword+ Mt: 12 Range: 1 If unit has weapon-triangle advantage, boosts Atk by 20%. I figured most of this on my own a while back, hope it helps. A unit having the weapon-triangle advantage in a specific combat receives +20% to its attack value in the damage calculation. Find your thing. © Valve Corporation. To accommodate this change and vice versa, there is a new weapon type, Hidden Weapon, which encompasses weapons that are easily concealed, such as knives and shurikens. Oooh, thats a good one too! Search and find more on Vippng. If unit has weapon-triangle disadvantage, reduces Atk by 20%. Though to be honest, I think bows should be in the same category as lances. But for Wind > Thunder > Fire, just remember the thing with the wind blowing out fire, and then remember that Fire Emblem is weird sometimes, and reverse it. I love it personally, the colors makes it way The weapon triangle has been reorganized slightly in Fire Emblem Fates, to encompass almost all available weapon types: Swords and tomes are effective against axes and Bows, axes and bows are effective against lances and daggers, and lances and daggers are effective against swords … The Fire Emblem series is well known for its innovation and for being one of the first Eastern style tactical role-playing games, with a strong emphasis on Western forms of medieval folklore. Ist die Rede von einem bestimmten Teil der Reihe, folgt in der Regel die Ziffer, unter der die Fans diesen Teil kennen, z.B. The triangle is more complex, more weapons are more "effective" against more weapons. For magic, it's the WTF triangle: W(ind) > T(hunder) > F(ire). Bows beat Lances because of their strength against Fliers, and Fliers usually wield Lances. I'm not sure of a good way to remember the Fates weapon triangle, but I read up on a possible way to remember the Anima triangle: Comparing each type of magic to its equivalent weapon. For that reason, and because of 3DS's heavy reclassing mechanics, tomes remain in one weapon rank. Haha yeah that makes sense. Cookies help us deliver our Services. The real reason for the profusion of classes is because of the Hoshido/Nohr split that prevents Oni Savage from having say, Berserker as a promotion option. Players who have only played Fire Emblem: Awakening will not know about the Magic Triangle, but the Weapons Triangle is still a familiar concept. Magic and bows give up part of their niches and are now included in the triangle, making it easier to kill magic/bow users and vise versa. Camilla, or you cut down a tree. That doesn't really bear much on the weapon triangle. Mai 2016 erschienen ist. I like it because Bows and Tomes feel better balanced under this system. Jul 20, 2018 - A subreddit dedicated to Fire Emblem Heroes, Nintendo's 3rd mobile title released on February 2nd, 2017. As the conflict reaches a climax, a grave decision must be made. Wind/thunder/fire still trips me up because I think "lightning starts fires so...is it weak or strong to it? 499 – The Weapon Triangle | Brawl In The Family. The magazine Famitsu has revealed that Fire Emblem If will see the weapon triangle been altered: --Quote-- Swords and magic I really hope this new triangle becomes a staple of the series. You could always go for alphabetical order: A(xe) and B(ow) --> H(idden) and L(ance) --> S(word) and T(ome). Fire Emblem is a fantasy tactical role-playing video game franchise developed by Intelligent Systems and published by Nintendo. knowing somebody will get attacked by a tome, bow, and lance in the enemy phase and not knowing the best weapon to equip) Although I am hoping that since its always there I'll memorize it without any tricks. On my most recent playthrough of PoR the obvious finally occurred to me that the magic triangle lines up with the weapon triangle (wind/swords most accurate least powerful, axes/thunder, most powerful, least accurate, fire/lances middle) so maybe i'll remember it based off that. Here's a group discussion on our thoughts on this recent news. You'll probably memorize it quickly because it's useful, and the fundamental axe/lance/sword triangle is intact. In the classic Fire Emblem games, players had the basic Weapons Triangle (Sword > Axe > Lance > Sword), and the Trinity of Magic (Anima > Light > Dark > Anima). A subreddit to discuss the Fire Emblem series of games, and associated media. and wind can put out fires but also make them stronger, depending on the amount of wind and size of the fire so...?". Pavise Cooldown: 3 Reduces damage from an adjacent foe's attack by 50%. Magic VS Knights, magic is supposed to be strong against armor. How does everyone like the new vamped up version of the weapon wheel/triangle? Unfortunately, I don't have tips on the new triangle in Fates (I barely remember it myself). The series currently spans 16 games, two crossover titles and a mobile game. Right: At disadvantage. Secondly, the weapon triangle, which has been present since Genealogy of the Holy War, has been significantly revamped. Next Round of Updates- Weapon Triangle. Anyways, I remember the new paired weapon part of the triangle in a variety of stupid, roundabout useful ways: Swords and Magic: "More elegant weapons for a more civilized age." IS has historically been dynamic and has been finessing around with the weapon triangle throughout the series, from the potency of WTA/WTD to having magic have its own triangle. You were born into Hoshidan royalty, but raised by Nohrian royalty. Spiel der Fire-Emblem-Reihe. Swords have an advantage over Axes but are weak against Lances. all the classes no one uses, and FE15 will be similar to Fates. The New Weapon Triangle Swords and Magic beat Axes and Bows. Huh. If that's the case, then it would also be likely that we'd see a return of the magic triangle, too. It's also just as likely that IS will double down on the new triangle, and all the classes no one uses, and FE15 will be similar to Fates. Fire Emblem Fates ist ein Strategie-Rollenspiel für den Nintendo 3DS, welches vom Nintendo-Studio Intelligent Systems entwickelt und von Nintendo veröffentlicht wurde. All tomes remain compounded into one weapon rank. And … In the same way that Swords > Axes > Lances > Swords, you could remember the anima triangle the same way: Wind > Lightning > Fire > Wind. "FE9" für Fire Emblem: Path of Radiance. I havent heard that many thoughts on it, so what do you guys think? Depending on which game, the mechanics of the Weapon Triangle may change. S>A>L>S and B>H>T>B. Beginning with Fire Emblem: The Binding Blade, the weapon triangle system may positively or negatively influence the damage output of participating combatants, depending on whether they have the advantage or disadvantage (respectively).In general, sword users have an advantage over axe users, axe users over lance users, an… "Axe is strong against the lance", "spear is strong against the sword", and so on. Fire Emblem: Fire Emblem: Der Name der Videospielreihe, um die es hier geht. Hidden weapons are a thing. In Fates , there is a rock-paper-scissors… It's very likely that the existence of hidden weapons and the new triangle was implemented in order to accommodate for IS' goal of having a ton of distinct and exclusive classes for each path, which is why we see all these sort of filler classes i.e Blacksmith, Obligatory mixed class, etc. Press question mark to learn the rest of the keyboard shortcuts. Oxygen ignites fire. Looks like you're using new Reddit on an old browser. Lances and Hidden Weapons: "the long and short of things." Thunder magic is the most powerful but least accurate, like axes. is the latest in the Fire Emblem series; for the Nintendo 3DS. Departing from previous entries in the series, Fire Emblem Fates features a new version of the iconic weapon triangle. Fates is a huge game not huge enough to fill one cartridge apparently with clear and distinct paths, all with their exclusive shit. Also I'm fairly new here so sorry if someone already posted a topic like this! Or because sword-users tend to be more elegant/graceful than most, and magic-users use books to kill you, and that's civilized as fuck. Then put Hidden Weapons with Lances and you get the full double-triangle thing. View Full-sizeSee how drastic the accuracy difference is? And a nice coincidence! Magic beats Bows because they've always been able to counter Bows' niche as well as hit Bows where counters are impossible. But I don't get why tomes beat axes. Check out our Fire Emblem: Three Houses weapon triangle guide to see whether or not the classic rock-paper-scissors battle system has returned. With this shirt, you’ll be unable to forget where exactly tom… • Millions of unique designs by independent artists. Add to Favourites. With weapon triangle advantage, weapon users may attack with increased battle accuracy; conversely, users with the disadvantage may suffer from decreased battle accuracy. It essentially works … Bows VS Knights, is supposed to ping off their armor, not be strong against it. Outside of the color coding, I think about it in terms of flying units and their weaknesses. It just made sense to me whether or not it did in real warfare. / Of course, Fire Emblem Fates threw a curveball in your memorization. New comments cannot be posted and votes cannot be cast. Article by Know Your Meme. But for Wind > Thunder > Fire, just remember the thing with the wind blowing out fire, and then remember that Fire Emblem is weird sometimes, and reverse it. What's changed: Magic and bows give up part of their niches and are now included in the triangle, making it easier to kill magic/bow users and vise versa. May 21, 2015 | 3 min read. The lack of weapon degradation isn't the only difference to the upcoming Fire Emblem If's combat. Being at a triangle advantage against an enemy means that the enemy is at a disadvantage, and will suffer -20% to its damage output, making the weapon triangle a significant factor in combat. Lots of Fire Emblem Warriors info has surface via Famitsu as well as the game's website. Yeah I know It'll show the arrows when you are planning to attack, I'm more concerned with defense (i.e. The heavy saturation of classes also means that #NotAllMages are applicable to the stereotype of "physically frail, but have good mag and res" since classes would need to have varied stat spreads, leading to less polarization of physical and magical units. ".

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